Balance Druid Gear Recommendations
This section of the Balance Druid guide covers everything about gear: stat priorities, gear recommendations from dungeons and raids, and legendary item rankings. Written by
. Updated for the latest patch.
Priorites & Abilities
Gearing & Legendary Items
Macros & Addons
Mythic+ & Raid Tips
Single Target stat priority:
Haste is very close to Mastery on a single target, if only slightly ahead
Intellect > Haste => Mastery > Critical Strike > Versatility
Multi-Target stat priority:
Haste and Mastery are both important for AoE, however Haste shines more to ensure higher Starfall uptime and DoT tick frequency.
Intellect > Haste > Mastery > Critical Strike => Versatility
Chance for extra effectiveness on attacks and heals.
Increases cast speed (in-turn,
generation), reduces the GCD, and increases DoT tick frequency.
Increases the effectiveness of
Increases damage and healing, and reduces damage taken
Legendary Rankings (Raiding):
- Best overall option.
- Strongest single-target option when utilized. Offers a huge amount of stats as well.
- Solid boost on average, potential to get crazy chain-procs.
- Combos well will Emerald Dreamcatcher.
- Best option on Mythic+ dungeons.
- Very strong multi-target in Mythic+ dungeons, however has a tendency to target enemies you didn't want to pull.
- Value depends on your current trinkets. Great for Mythic+ dungeons.
- Essentially a stat-stick.
- Essentially a big stat-stick.
- Effect is okay, but doesn't have much impact.
The value of these items are highly situational. DPS output is not the only metric considered. More details in this list below:
Although not a preferred legendary should you get one, Balance Druid's can make use of
Abilities that can proc
are both off the global cooldown, thus making them the best option to proc
was changed in 7.1.5. to now proc off of interrupts as well as crowd control.
List of Raid Encounters where you can proc
- Mind controlled players (Mythic only)
- Every non-boss target
in phase 2
Trial of Valor:
in phase 1 and 2
in phase 2 and 3
(uncertain if it works on
(stun or root only) and
in phase 2
in phase 3
herself in phase 3 (all interrupt only)
- The Dreadlord that spawns from
on Normal and Heroic difficulty in phase 2 (interrupt only)
are very potent cooldowns, and using them willy-nilly may be bad in certain situations, specifically in Mythic+ dungeons.
Once again, not a preferred legendary. However,
is useful during raid encounters. The absorb shield is life saving, and you should try to make as much use out of it as possible. Avoid taking damage before a threatening mechanic to alleviate stress on your healers.
This item acts as a reverse execute, causing you to deal more damage to mobs at full hp. This item incentivizes swapping to targets immediately. Starsurge priority targets immediately.
also bolsters our burst.
are much more effective if used on pull.
Increase the effects of
This increases our max casting range to 48.5 yards baseline.
is now a flat 10.5% damage reduction, and is a very strong incentive to take
increases healing of your next
by 30% and reduces its cast time by 5%, stacks to 20.
Another survivability legendary. This is the least effective out of all of them, since it requires you to sink a global into
After 20 casts of
is instant. This gives you something useful to hit while moving, however only in situations where you or someone in your raid needs substantial burst healing.
CA is reduced by 1sec for every 12AsP you spend, increasing the uptime of your
have a 20% chance to make the other free.
This effect can chain. In this case,
is worth using on single target since it is instant, free, and has a chance to proc a free
more appealing. It also makes
up-time even more important. As a result,
are more potent.
cost of your
s by 7 for 3s. Stacks to 2.
deals 20% increased damage, and also cleaves 1 additional nearby target whenever used.
This effect has a 20 yard range, and prefers targets unaffected by
An interesting on use trinket with high base secondary stats.
The on use effect does a substantial amount of damage, and is very effective in Mythic+ dungeons or during raid encounters with frequent AoE.
Fire Mage OP
Random Stat Stick
Trial of Valor
Stacking Haste Proc
Carrion Swarm proc
Delayed Fire damage
Assault of Violet Hold
Collapsing Shadow Buff
Assault on Violet Hold
Court of Stars
AoE Star puddle
Eye of Azshara
Halls of Valor
Int on use
Halls of Valor
Lightning Rod affect
Maw of Souls
Haste/Movement Speed proc
Stacking Int on cast
Vault of the Wardens
Int, Crit, Haste, Mastery
Crit, Haste, Vers, Mastery
Item - Druid T20 Balance 2P Bonus
- Increase your Astral Power generation by 10% and your maximum
Item - Druid T20 Balance 4P Bonus
- Starsurge and Starfall increase your Haste by 3% for 15 sec. Stacks up to 5 times, but gaining a stack does not refresh the duration.
This effect is similar to
Garb of the Astral Warden
also increase the critical strike chance of their corresponding spells by 15%
deals 15% increased damage to targets affected by both your
Haste + Movement speed proc
Attacks can proc additional Fire damage
Increases out-of-combat regen outdoors
Damage taken reduced by 50% while below 35% hp, while outdoors
500 bonus Int
Starsurge can proc 2,000 bonus Mastery
BiS list seems appropriate for a guide, however I’d like to add a disclaimer since “BiS” gear almost doesn’t matter during progression.
Of course, the Pre-raid BiS list DOES matter a lot. Even then, with the way Titan-Forged works, you're often better going for the highest ilvl piece you can get.
Often times BiS pieces will not apply to you. Remember that item level > BiS stats. Chances are a 10 item level increase is an upgrade even if you’re trading good secondaries for bad secondaries.
BiS lists are, more often than not, unachievable during progression. As a result you must take these lists with a grain of salt.
I’ll most likely add alternatives to these at some point, although the dungeon journal succeeds at this quite well.
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