Arms Warrior Talents
This section of the Arms Warrior guide provides an overview of all talents, information on which talents work well in different situations, and popular builds in Wowhead's talent calculator. This guide is written and maintained by
currently raiding in
on US-Mannoroth. Updated for the latest patch.
Rotation & Abilities
Macros & Addons
The optimal build for dungeons and raids is:
A simplified build, which is easier to play and does not make use of as many off-GCD abilities and burst windows:
Note: this build is notably weaker than the above and not recommended for competitive content.
The recommended build for leveling is:
Note: Sweeping Strikes is also a good option for dealing with frequent combat against multiple targets.
Tier 1 Talents
helps sustain the rotation, especially when using Fervor of Battle or Focused Rage, and does
reduce the chance to trigger
. It is currently the best overall talent.
deals great burst damage and nearly always crits, making it stronger than the tooltip damage might suggest. It's especially good for quickly dispatching targets while leveling.
is the go to target for dealing with two to three targets; cleaved
will hit two extra targets, even if it they are above 20% health, however only
will benefit from the damage bonus of
. Note that it is no longer an activated ability.
Tier 2 Talents
is no longer used rotationally for damage; the ability is conical, so proper positioning is key to hit 3 or more targets to reduce the cooldown.
is no longer used rotationally for damage; the range and shorter cooldown are more suited for a single target.
adds extra mobility which can be used to move around the battlefield and engage new or moving targets more effectively. Also helps eliminate downtime in dungeons and open world content, making it the optimal choice when stunning is not needed.
Tier 3 Talents
to be used in place of
for single target, and also serves as a single target damage increase while doing AoE/Cleave damage.
allows the application of a DoT to multiple targets and
be used in some very specific cleave situations, but is generally much weaker than its competition.
is a strong cooldown that synergizes well with other cooldowns to create large burst windows. However, the long duration and cooldown can make it less ideal for short combat, such as in open-world content and dungeons.
Tier 4 Talents
is very useful while leveling and doing open-world content, allowing passive healing while moving between targets. However, its activation time makes it difficult to make use of in most dungeon or raid encounters. Be aware that any damage, including DoT effects will block the ability.
is useful anytime damage reduction or healing is not as big of a concern as being able to move quickly. Great for keeping up with targets in dungeons or raids when there is no target for Charge. It also synergizes very well and can be a notable DPS increase when using
is great for dealing with frequent bursts of damage, though comes with a DPS loss and locks the player into the stance for a short time, making it impossible to "dance" in and out to game the effect.
Tier 5 Talents
only works during the Execute phase, but works extremely well during it, and has great synergy with
sounds interesting, but falls short in practice due to lack of synergy with
and frequent cooldown resets due to
. That said, it does work well while leveling, especially before much artifact investment and/or when using
is very powerful, especially in conjunction with
, but creates a much more complex and fast paced rotation which can be hard to keep up with. See the rotation section for more information.
Tier 6 Talents
works extremely well with
, as it allows both on and off-GCDs to be spammed for its duration. See the rotation section for more information.
is essentially a passive 25% damage buff to Slam and Whirlwind. Note that the DoT acts as an ignite and does not require any kind of tracking or micromanagement.
is weaker than Deadly Calm with Focused Rage, but allows much more simplified gameplay without burst windows, and can be situationally useful in allowing Colossus Smash to be maintained on cleave targets.
Tier 7 Talents
is very powerful in conjunction with
as they contribute to much more frequent use of
scales inversely with the targets current health and can be triggered by nearly any ability, including multi-target abilities which increases the number of procs exponentially, making it very powerful when dealing with multiple opponents.
lines up better with
, and allows other abilities to be used while it is dealing damage, but is to weak to be competitive.
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