Affliction Warlock Gear, Tier Sets & BiS – Legion 7.3
This section of the Affliction Warlock guide covers everything you need to find the best Affliction Warlock gear and Affliction Warlock Tier sets. It tells you all about gear: stat priorities, armor, tier sets, BiS recommendations from dungeons and raids, and legendary item rankings. This guide was originally written by
, and is now being maintained and updated by
. You can check out my
page where I frequently stream anything to do with WoW. If you have any questions, it's best to PM me on discord @Xyronic#3576. Updated for 7.2.5.
Rotation & Abilities
Macros & Addons
Determining Armor Upgrades
When trying to gear, there are a few spot checks to tell if a piece of gear is probably an upgrade.
If you are unsure, always simulate the changes in simulationcraft to be sure. There is no way to know otherwise, even with stat weights.
Does it have mastery
Does it NOT have versatility
Is it an item level upgrade
These 3 steps can decide just about everything except jewelry. Jewelry and trinkets are best left to simcraft because things can be kind of messy with those.
Affliction Warlock Tier Sets
Below are the set bonuses for the current Affliction tier sets:
Item - Warlock T20 Affliction 2P Bonus
- Helps massively with shard generation, specifically since we’re now down our old friend Soul Effigy for consistent shard generation. This adds a bit more RNG into our rotation since these shards aren’t on a ramping RNG chance, but a flat RPPM.
Item - Warlock T20 Affliction 4P Bonus
- Adds a haste proc when UA is spent. Nifty but not something that changes our actual rotation.
Tomb of Sargeras Gear - BiS
TOS Gearing comes in two flavors. With
and without. While the helm is super strong on paper, the tier 20 helm is also the best itemized piece of the bunch, making swapping it for the helm a pretty terrible stat increase. This is one of the main reasons why the helm, while good, is not nearly as “Relatively strong” as it could be / was in tier 19.
FIRSTLY: theres a really awesome spreadsheet located here:
A full video for how to use is found here:
This will use your current stat weights to give you a rough idea as to which Affliction Warlock Gear to aim for. Keep in mind your stat weights and "BiS" will shift as you approach it.
Secondly, my gear recommendations are based off of the “basic” rules listed above, while getting the most ideal 4piece available. These have also been verified through hours of simcraft tinkering and thousands of profiles.
These profiles do not use any legendaries outside of the helm because it will effect your gear choices
General Warlock Legendaries:
A small note about affliction legendaries. As you can see from the chart below, legendaries for affliction are extremely close in rank, to the point that it’s not so much a matter of which orange text that you get, but that you just get orange texted items.
The other Legendaries don't have any value in terms of damage.
has a lot of uses as a stat stick and survivability,
is incredibly strong in mythic+, and others have various other benefits.
This is a "Rough" ranking of our legendaries, but
Remember the difference in damage from
is about 2%.
The only legendary that is genuinely sub-par is
Spells or Stats Involved
Decreases the tick period and duration of agony by 10%.
Gives you a free UA one in 4 casts on a target with no UA on it.
Gives your UA a 10% chance to give you
for 8 seconds. If
is already active, 8 seconds is added to its duration.
Class ring. Gives you
while equipped. This does not effect
Increases the duration of
from 5 to 6.5 seconds. This increases what you can do with minimal souls and increases the max duration from 60 seconds to 78 seconds.
Rotation-wise nothing changes for you. If you stun a target you gain some movement speed. Infernal stun WILL proc this on bosses, as well as doomguard interrupts and imp dispels, everything else that can proc it will only proc it on trash.
Any of your Crowd Control spells
This doesn’t change anything about your single target because its a dps downgrade to try and cast UA on multiple targets instead of just doing Drain Cycles as normal. If you are in a writhe build, this, like
will put SOME focus on putting UA on multiple targets, but it is not a mandatory thing and not a terribly high dps increase.
This is hands down the best survivability stick in the game, as well as being a super good stat-stick
Best mobility legendary in the game. After you stop moving for 8 seconds, your next movement will not stop your casting for 5 seconds. Really strong on fights where you do regular re-positioning then standing still like Guldan, Helya, etc.
Craftable legendary. Its a super strong stat-stick with 3 sockets for mastery, and helps a lot outside of the world.
Nothing changes for you except that you don't have to cast
any more and that you can use it a second time before you get the 1 minute cooldown.
If you have this legendary you want to make sure that you can burst after using your Doomguard. That means that you want to have all your cooldowns. If you are running
you will ether have to hard cast
or if you're running Infernal, it will cast the infernal stun if he is out.
NOTE THIS IS ONLY LOOTABLE AS DEMO
Nothing changes for you. There’s some pretty silly things you can do with soloing mythic things, and this lets you do even more of this. Theres some point to using it on a fight where you need to slow adds.
This does NOT increase the value of
Its handy for things if there's enough in your raid to instantly nuke down one target, but otherwise it's not nearly as useful in the hands of an affliction lock. There are just other trinkets that provide more overall damage.
Trinkets are another hot-button topic, and because of their strange interaction with Dots, some are drastically better for Affliction than for other specs, while others are drastically worse for Affliction than other specs. Super strong trinkets are
from NH, especially if you can get a 920+ titanforge dream, and
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