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评论来自
Rankkor
As of the current alpha (04/09/14) this achievement shows six dungeons. However a blizzard tweet confirmed that there will be EIGHT dungeons at launch.
评论来自
jjanchan
Here are some tips you can use to help you complete (or even snag a medal!) in Warlords of Draenor Challenge modes! Some of them are pretty obvious, but I've included them just in case.
CONSUMABLES
Within a Challenge mode dungeon, you can make flasks and various potions (DPS potions,
德拉诺隐形药水
) as an Alchemist, but you CANNOT cook food or make
治疗滋补剂
s unless you leave the instance.
Potion cooldowns
德拉诺智力药水
,
德拉诺敏捷药水
,
德拉诺力量药水
,
德拉诺全能药水
,
德拉诺活力药水
,
德拉诺迅捷药水
,
德拉诺法力药水
and
德拉诺隐形药水
all share a cooldown.
德拉诺智力药水
,
德拉诺敏捷药水
,
德拉诺力量药水
,
德拉诺全能药水
,
德拉诺活力药水
,
德拉诺迅捷药水
and
德拉诺法力药水
have a 1 minute cooldown. Using one will make all potions that share a cooldown unusable for 1 minute.
德拉诺隐形药水
has a 10-minute cooldown. Using it will make all potions that share a cooldown unusable for 10 minutes.
When a potion is used in combat, the cooldown timer does not start until you exit combat again. As such, using a potion during combat prevents further potions from being used for a full minute after combat is finished.
"Pre-potting" and using a potion right before entering combat will ensure that the 1 minute cooldown activates and completes during combat, allowing a second use of a potion (during a boss encounter) or ensuring it is ready for the next pack (when doing trash).
DPS potions (
德拉诺智力药水
,
德拉诺敏捷药水
and
德拉诺力量药水
) should be used extensively, including on trash!
DPS potions are not scaled down in Challenge modes.
德拉诺活力药水
is an alternative to use in Challenge modes, but keep in mind it shares a cooldown with all DPS, armor and mana potions (unlike
治疗滋补剂
).
德拉诺活力药水
can be used if you have full health but less than full mana, or if you have full mana but less than full health.
德拉诺法力药水
and
德拉诺法力引导药水
both share a cooldown with each other, and with all DPS/armor potions.
The Stage 4 (
烈火之石
), Stage 5 (
荒野之石
), and Stage 6 (
元素之石
) Alchemy trinkets are all Bind-on-Equip and can be used by non-alchemists. Aside from having a decent proc, these increase the effectiveness of
德拉诺法力药水
to restore 47k+ mana, and buff
德拉诺活力药水
to 95k+ health and 23k+ mana.
Alchemists can use
旋风之石
, the Bind-on-Pickup equivalent, without needing to upgrade it.
Make use of
治疗滋补剂
s or
粒子护盾
s frequently in Challenge modes. These items DO NOT share a cooldown with DPS, armor or mana potions (e.g.
德拉诺智力药水
)!
治疗滋补剂
and
粒子护盾
share a cooldown with each other, so only one or the other can be used.
粒子护盾
are crafted by Engineers, and
治疗滋补剂
can be made by anyone with
who has learned
德拉诺急救术
粒子护盾
can be used at full health to absorb future damage. As such, it can be used to "pre-pot" before entering combat.
The Stage 4 (
烈火之石
), Stage 5 (
荒野之石
), and Stage 6 (
元素之石
) Alchemy trinkets are all Bind-on-Equip and can be used by non-alchemists. Aside from having a decent proc, these increase the effectiveness of
治疗滋补剂
to heal 95k+ health.
Alchemists can use
旋风之石
, the Bind-on-Pickup equivalent, without needing to upgrade it.
The healing from
治疗滋补剂
is affected a tank's
Resolve
. As such, they almost always do far more healing than advertised (in many cases the tonic can act like a
圣疗术
!)
德拉诺全能药水
is a terrific potion for tanks to use. In addition to the armor it provides, tanks recieve 1 Attack Power per point of bonus armor from this potion (1500 Attack Power total). This is far superior to
德拉诺敏捷药水
(1000 Agility) and
德拉诺力量药水
(1000 Strength) as a pure DPS boost for tanks, as well as mitigating damage.
德拉诺隐形药水
is useful in some instances to skip trash (e.g.
血槌炉渣矿井
,
黑石塔上层
)
This potion puts ALL potions (that share a cooldown) on cooldown for
10 minutes
.
This potion can only be used out of combat.
It is important to use any movement abilities for yourself or your party BEFORE using the potion (e.g.
幽魂之狼
,
Aspect of the Pack
,
狂奔怒吼
) - any ability used while invisible will make you visible again.
In some cases it is worthwhile to simply "death run" - see below in "General Tips" for details.
The engineering belt tinker,
隐形场
, is a subpar option and shouldn't be used. It has a chance to fail, and in addition it has a 10-minute cooldown (contrary to the tooltip) and
puts all potions on a 10-minute cooldown as well
(just like
德拉诺隐形药水
!)
Food buffs are not scaled down in Challenge Modes. As such, the best possible foods available should be used when possible. These include:
Multistrike -
盐渍鱿鱼卷
Haste -
黄油煎湖鲟
Critical Strike -
腌鳗鱼
Mastery -
塘鲈寿司
Versatility -
老水手巨无霸套餐
Stamina -
鞭尾鱼排
格拉库的肉松蛋糕
, is a pretty great food for Challenge Modes. Essentially, it restores 20% of health AND mana per second, bringing you to full in 5 seconds flat, making it perfect for spec changes, and somewhat useful for deaths (if speed is a priority - otherwise using a food with a buff is preferable, of course).
Unfortunately, this food is hard to come by. It is only obtainable during Winter Veil, although any you retain on your character will remain there throughout the year until deleted or consumed.
Other than from vendors or the holiday daily during Winter Veil, this food can be purchased on the Auction House if you are lucky enough to have someone list it.
坚韧符文卷轴 III
, crafted by Scribes, is an alternative consumable if you don't have an equivalent stamina buff in your group -
牧师
(
Power Word: Fortitude
),
战士
(
Commanding Shout
),
术士
(
Blood Pact
) or
猎人
(with a
Goat
,
Silithid
or
Rylak
pet)
狂怒战鼓
, crafted by Leatherworkers, is an alternative consumable if you don't have an equivalent "Bloodlust" buff in your group -
萨满祭司
(
嗜血
/
英勇
),
法师
(
时间扭曲
), or
猎人
(with a
Core Hound
or
Nether Ray
pet)
遗忘王者战鼓
, crafted by Leatherworkers, is an alternative consumable if you don't have an equivalent stats buff in your group -
德鲁伊
(
Mark of the Wild
),
武僧
(
Legacy of the Emperor
),
圣骑士
(
Blessing of Kings
) or
猎人
(with a
Dog
,
Gorilla
,
Shale Spider
or
Worm
pet)
GENERAL TIPS
NEW - Check out
this newly minted guide
on using
Grounding Totem
,
法术反射
,
,
威慑
and
黑暗模拟
in Challenge Modes - some of these tips will shave HUGE chunks of time off of you run!
Keep in mind that you cannot change glyphs or talents in a Challenge Mode, but you can switch specs. For example, this can allow you to switch between an AoE and a single target build for certain situations (trash vs. boss, etc.)
If you decide to switch gear sets during a dungeon, (e.g. a AoE stat set vs. a single target stat set), the following macro can be used to quickly select a set:
/equipset Name of Set
Note that the above is case sensitive
Engineers should use
腰带炸弹
as an AoE stun/interrupt. It not only interrupts spells, but since it is an incapacitate effect, it will interrupt otherwise uninterruptible casts (acts similarly to
夺魂咆哮
,
闷棍
or
分筋错骨
).
The alternative belt tinker,
氮气推进器
SHOULD BE AVOIDED. It can backfire (dealing a large amount of damage-over-time to you) and additionally puts DPS/armor/mana potions on cooldown.
Any group members that are changed (switched out) will not be able to zone in until the zone is reset. As such, you cannot switch members out halfway through the instance!
Using
移动邮箱
(Engineering),
移动银行
(Guild Perk),
银色小步兵
/
银色侍从
(Companion Pet) with a
bridle
and
呼叫大胖
(Goblin Racial) will all work within a Challenge Mode dungeon. However, using
基维斯
OR
沃尔特
inside a Challenge Mode DOES NOT work (nothing spawns), but still incurs the cooldown.
When gearing up for Challenge modes, baleful tokens are an excellent way to get BiS stat combinations for your set. The token for each slot can be purchased for 5,000
埃匹希斯水晶
each (10,000
埃匹希斯水晶
for weapons) from
鸦语者塞尔纳斯
in
Tanaan Jungle
(Vol'mar or Lion's Watch depending on faction).
There are some groups that prefer to make "death runs" rather than using invisibility potions. This consists of running through trash and "suiciding", and getting resurrected thereafter.
Using this strategy has two benefits - potions are not put on 10 minute cooldowns, and any
心满意足
/
筋疲力尽
/
时空错位
debuffs are cleared, allowing
嗜血
/
英勇
/
时间扭曲
use again.
This of course is only useful if there is trash you don't need for mob count, that you can skip
Method #1
- The whole group runs through the trash and everyone must die in a safe spot (i.e. somewhere where rezzing will not pull any mobs or a boss). A class with a resurrect spell
must die first
and be battle-rezzed; the battle-rez must not be accepted until all trash has reset.
Requires a battle rez (
德鲁伊
,
死亡骑士
,
术士
) or a
萨满祭司
with
复生
off of cooldown.
The person giving the battle rez must be standing in a safe spot, as the recipient will resurrect at the spot where the battle rez was cast.
Video example:
Iron Docks
.
Video example:
Bloodmaul Slagmines
.
Method #2
- A group member that can resurrect (usually the healer works best) will remain behind and everyone else does the death run. The designated rezzer then uses an
德拉诺隐形药水
to pass through trash and rezzes the rest of the group.
A druid can use
潜行
instead of a
德拉诺隐形药水
Video example:
Upper Blackrock Spire
SPECIFIC DUNGEONS
Below are tips tailored to specific dungeons:
Grimrail Depot Tips
- see this comment for tips specific to Grimrail Depot.
Shadowmoon Burial Grounds Tips
- see this comment for tips specific to Shadowmoon Burial Grounds.
Skyreach Tips
- see this comment for tips specific to Skyreach.
VIDEO GUIDES
I've compiled a list of guides below. They are created by a number of authors, and each can have some potentially useful information for your run. Below is some information about each of the guide authors.
Jace DK
Viewpoint
: Tank/DPS
死亡骑士
Jace DK's guides are fairly up-to-date compared to other guides, and as a DK he will list strategies that utilize certain abilities unique to the class - particularly
黑暗模拟
,
血魔之握
and
亡者大军
. He gives a full-run through of the Challenge mode, and also touches on tricks to shorten the length of your run significantly.
Darkmech
Viewpoint
: Tank
死亡骑士
and Tank
武僧
Darkmech is yet another author who produces full length Challenge guides. He provides constant strategies, and is up-to-date on the latest time saving tricks (including using
黑暗模拟
, reflective abilities, etc.) In addition, he has smaller strat videos on particular mechanics that can shave time off of your runs.
Another point I thought I'd mention is that that these guides are some of the most entertaining to watch!
Asmongold
Viewpoint
: DPS
战士
Asmongold provides full run Challenge mode guides that are a great adjunct to other guides. He particularly points out mobs and abilities to watch for. Note that these guides date from late 2014, but most information from them is still relevant.
Incidentally, if you happen to check out his channel, Asmongold has dozens and dozens of other WoW videos on a number of other topics.
Hamlet
Viewpoint
: Healer
德鲁伊
Hamlet is very meticulous in pinpointing each and every mob, with specific abilities to watch out for, and strategies to handle them. Of all the guides, his are the most detail oriented, and allow you to learn an instance very well. Unfortunately, some of these guides are somewhat old, although Hamlet has in many cases provided annotations and/or update videos to keep the strats relevant.
Method
Viewpoint
: Healer
德鲁伊
and DPS
猎人
These are the most current full guides available. Method does a good job of describing certain abilities to watch out for, etc. They aim to provide strategies that are usable by any group/composition; however, some of the strategies they use are not very viable without a DK and strong AoE DPS. Some tips are unique to these videos, so they are worthwhile seeing.
Nerds
Viewpoint
: Healer
武僧
(with some Tank
死亡骑士
notes)
These guides are not full Challenge run throughs, but 2-3 minute excerpts and outlines of the the trash pulls and bosses that you will face. There is no comprehensive discussion of individual mobs for the most part, although some time saving mechanics are discussed in brief.
In particular, there are some unique strats outlined that make these short guides worth a watch.
Dungeon
BabyJace
Darkmech
Asmongold
Hamlet
Nerds
Method
奥金顿
Video
Aug. 29/15
Video
Nov. 25/15
Video
Dec. 1/14
Video
Jan. 22/15
Video
Jan. 8/16
Video
Apr. 15/16
血槌炉渣矿井
Video
Jul. 26/15
Video
Nov. 30/15
Video
Dec. 7/14
Video
Feb. 11/15
Video
Jan. 8/16
Video
Apr. 8/16
永茂林地
Video
Aug. 23/15
Video
Sept. 21/15
Video
Nov. 27/14
Video
Feb. 23/15
6.1 Update
Feb. 27/15
Video
Jan. 8/16
Video
Apr. 13/16
恐轨车站
Video
Aug. 22/15
Video
Aug. 28/15
Video
Nov. 30/14
Video
Jan. 11/15
Video
Jan. 8/16
Video
May 3/16
钢铁码头
Video
Aug. 15/15
Video
Aug. 19/15
Video
Nov. 28/14
Video
Jan. 19/15
Video
Jan. 8/16
Video
May 22/16
通天峰
Video
Aug. 29/15
Video
Aug. 21/15
Video
Dec. 18/14
Video
Mar. 2/15
Video
Jan. 8/16
Video
May 13/16
影月墓地
Video
Aug. 17/15
Video
Sept. 11/15
Video
Dec. 4/14
Video
Feb. 5/15
Video
Jan. 8/16
Video
May 27/16
黑石塔上层
Video
Aug. 29/15
Video
Nov. 27/15
Video
Dec. 20/14
Video
Feb. 1/15
Video
Jan. 7/16
Video
Apr. 11/16
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