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评论来自
zakarthur
easy peezy lemon- WAIT WUT?
评论来自
282631
25 Man Strategy:
Step 1) Bring Archavon down to 5%, leave two tanks and a healer
Step 2) Bring Koralon down to 5%, leave tank and healer
Step 3) Kill Emalon
Step 4) Run back and kill Koralon
Step 5) Run to Archavon and finish him off
Step 6) 10 more achievement points!
10 Man Strategy:
Step 1) Not have enough people to engage three bosses at once
Step 2) ?
评论来自
349485
WTB some way to stop enrage timers.
评论来自
Supahtoons
Congratz Blizzard. You finally imagined an impossible concept.
评论来自
398745
you can't kite them, archavon will be reset if he pass the stairs to his room
i guess
评论来自
nurgleboy91
This has to be a mistype, surely...
as has been said, this looks o be impossible on 10 man, and exceedingly difficult on 25, even with competent and geared players because of the enrage timers, and boss abilities.
however, if one does try for it, I see emalon being the big issue, due to the ads, as well as the flame watchers punch having to be lumped entirely onto one tank (which after PTR testing, I realise hits for quite some damage!)
as usual though, archavon isnt scary at all :P
评论来自
Varistan
This achievement is not a placeholder or a typo, it's now confirmed on live that this a real achievement (not a feat of strength) with a 60 second requirement.
评论来自
25298
this is probably also a reference to the 70's RnB band of the same name
Earth, Wind & Fire
评论来自
grewe02
Step 1: Recruit tanks that can pull 100k dps each, and heal themselves.
Step 2: Profit.
评论来自
101760
Posted this on the WoW forums 1st, thought I'd put it here too:
So I turned up to work today and no one else is here, so I have ##!# all to do and was thinking about the achievement Earth, Wind & Fire.
At first glance it seemed mental, but after doing some
very approximate, probably completely unrealistic
maths it is actually quite possible. Please correct me if I'm wrong because I haven't done proper raiding in WotLK so don't know if what I calculated is in any way possible. I was going to post this in an old thread the forums wouldn't let me.
Anywho, I don't think getting DPS to go from 1 room to another is a viable tactic since it would take quite some time to get from one to the other. Perhaps doing each encounter as near to one another as possible and bringing Subt rogues with dual sprint or locks teleporting might make that a more viable tactic, but I'm gonna assume not. Still, with some calculations, it MIGHT be possible for a very well geared and coordinated raid by doing them all simultaneously.
Given that if you're splitting up the raid, you'll have a lot less people in each encounter, you probably won't need as many healers as you imagine. So let's say at very best you can do Archavon with 1 tank and 1 healer, Emalon with 2 tanks 2 healers and from what I can tell from WoWWiki the new boss requires 2 tanks and 2 healers. That leaves 15 spots for DPS.
I think a very well geared tank can pull of 2.5k DPS ideally (that's just a guess from looking at previous WoWWebStats parses), though I'm not certain of this. Bear in mind I'm ignoring the composition of who goes where since I haven't raided properly in WotLK so I don't think I could work that out properly.
Now for the boss' hit points. Archavon has 9.97m, Emalon 11.2m and Koralon 15.3m health to get though. Let's look at each boss individually:
Archavon
: 1 tank on him who does 2500 * 360 = 0.9m damage. That means DPS needs to account for 9.07m damage in 6 minutes, which is about 25.2k raid DPS. Let's say 4 DPS go to Archavon, so they need to do approximately 6.3k DPS average each. That's a lot, but certainly not impossible.
Emalon
: 1 tank on him who does 0.9m damage as well, so there's 10.3m damage for the raid to do, i.e. 28.6k DPS. Sparing 5 DPS to go here gives means everyone needs to pull off 5.7k DPS. Each add has 520k health and needs to be killed in 20s, requiring 5.7k DPS from each raid member, which could be a little tricky given target switching, but not impossible.
Koralon
: 2 tanks stay on him all the fight if I understand WoWWiki properly, so that's 1.8m damage done to him, leaving 13.5m for the raid to do. He doesn't enrage but has a soft enrage from a damage buff he gives himself, so lets say 6 minutes to kill him again. That gives 37.5k raid DPS. Bringing 6 DPS here means an average of around 6.3k DPS is required. Again, possible.
Perhaps I've got the maths wrong, or perhaps more likely I don't know enough about WotLK raiding and the DPS each boss requires is more than is possible on the encounters given that you'll lack buffs necessary to pull it off which you normally have when your whole raid is in 1 area. But if I'm not, then this is possible for a very well geared raid.
edit: Changed numbers a little since I think my tank DPS was a little too high an estimation.
评论来自
danroe
...WATER
HEART
AND WHEN YOUR POWERS COMBINE I AM CAPTAIN PLANET
评论来自
316590
Kite him into Vael's room. Or, why can't you kite Archavon into Emalon's room? Have him hop between the two tanks you have there anyway.
评论来自
275616
My first thought for this achievement, especially in 10man, is that you'd have to drag them together. That way an extremely well geared raid can have two tanks for the two watchers: one on Emalon and the adds (and to pick up Arch for a few seconds here and there... although that would be a ton of damage) and one on Archavon. You could even drag them into Koralon's room, although I'm kind of unfamiliar with that fight. If the whole raid was together, it also would increase the number of raid buffs that could be kept up on the entire group (totem of wrath etc.).
Nonetheless, I have a feeling this is going to be the equivalent of killing Algalon.
评论来自
438846
I have an idea on how we could do this. We go to Emalon first, since he doesn't have an effective enrage timer, as long as you get the revenants down in time. Koralon will become harder to fight because of the stacking dmg buff on him (or at least thats what it said on his achievement page. WTB koralon page with abilities), so he should be first to be dpsed down. Then Archavon. Then finally Emalon.
Start by clearing all trash. Then take down 3 revenants, so we can free up a tank (depends if your tanks can take the dps boost from overcharge). I only say 3, because i have no idea what will happen if you take down all 4 and he decides to overcharge. Leave Emalon down at 5%, and have that tank also tank that remaining revenant.
Two hunters with the 30% speed buff and a speed pot will each go pull the bosses. They should have misdirect so they don't risk dying. Koralon must go first because his stacking buff is just too hard to ignore. About 2/3 (take the good dps) should down Koralon, while the rest are killing Archavon.
Bloodlust at the very beginning. You're gonna be there a long time, and the healers will likely be strained. You're gonna need 4 tanks (one per boss, and one for revenants), and about 6~8 healers, half of them pallys. Why pallys? They have beacon to allow them to heal two at one time. Comes very useful in dual-healing. Someone said we're gonna need to wait till 3.3 to do this. It's very likely. There's just too few dps to be able to pull this off for the time being.
Waiting for (epic guild name) to down it with 258 gear.
Gonna need feedback. I'm a n00b to this, since I only have the comments from the Koralon page to go on.
评论来自
216531
Emalon's add's explosion has a 50000 yard range. That's zone-wide, so there absolutely has to be enough DPS near them to kill them in time.
Has anyone tested kiting Arch and Em to the central hub yet? That might be where this fight has to take place. Or even into the first hallway, better positioning there.
评论来自
439534
I was bored today so did some theory crafting on this achievement. This is absolutely minor maths and done completely in Excel. Bosses HP's stand at 9,970,700 for Arch, 15,193,126 for Emalon (including 7 full add kills) and 15,339,500 for Koralon.
I had 4 preset variables that basically I used for most of the calculations:
1 - No deaths occured, 2 heals could heal tank/s + DPS fine
2 - 15 seconds to run from one boss to next
3 - 7k DPS per DPS
4 - 3.5k DPS per Tank
From here I decided how I would engage, Koralon, Emalon then Archavon, and how I would kill, Koralon + Emalon then Archavon.
Koralon:
First 15 seconds 15 DPS + 4 Tanks on Koralon, resulting in 1.785m damage.
Next 331 seconds (323 required, 8 extra to be able to kill Archavon in time) 5 DPS + 2 Tanks on Koralon, resulting in 13.56m damage + his death at 5:45 mins in.
Emalon:
Engaged at 0:30 (enrage at 6:30) and burnt with 10 DPS and 2 Tanks for 60 seconds, resulting in 4.62m damage.
Next 255 seconds (233 required, 22 extra to kill Archavon in time) 6 DPS + 1 Tank on Emalon, resulting in 10.6m damage. Killed at 5:45 mins in.
I accounted for 7 full overcharges but just added it to the boss' hp, inaccurate but rather hard to work out properly.
Archavon:
Engaged at 1:45 (enrage at 6:45) and burnt with 4 DPS and 1 Tank for 255 seconds resulting in 8.03m damage.
Next 17 seconds 15 DPS + 4 Tanks on Archavon, resulting in 2.02m damage. Killing him at 6:17 mins in, 32 seconds after the other 2 bosses.
This does presume a lot but given better strategy, moving bosses close to centre to reduce running time?, and better gear, BiS gear for H 25 ToC shows 11k+ DPS, this is easily possible. It requires immensely good healers and tanks (1 tank for all of Emalon 25 is not easy) and a Feral Druid for Archavon to tank during tank grab. 7k DPS doesn't seem a high requirement to me, for 25 ToC gear, and I should hope to see this done by my guild in a few months :)
The only thing I myself would disagree with about my own Maths would be heals, I would find it surprising to see 2 healers heal a tank + 5 DPS + themselves through 17 stacks of +5% damage on Koralon w/o a death and as I have never healed I can't say much so just presuming 2 25 ToC healers can :)
If you disagree or don't understand my 'maths' then please comment and I shall clarify.
评论来自
Falcon83
Did you perhaps stop to think that possibly bringing all of them to one spot they may damage each other? Maybe if it was only a 25 man achiev. yes maybe 3 tanks and burn at once but due to the 10 this may be a possible outcome no one has considered.
评论来自
172202
Bringing them together would result in some classes being able to do ridiculous amounts of damage. Ret paladins, Warlocks, and Shadow priests come to mind. I think that the main difficulty of this achievement will be keeping it all coordinated and everyone alive. I think the most effective strategy would be to have the group go and pull Archavon and pull him to the central room (if they remove his leash) and dps him down to moderately low health, but still enough that he won't be killed by AoE style damage. Second, pull Emalon and dps him down about the same as Archavon - adds tanked at a good distance from the raid. Finally, bring Koralon and dps him down. Once they are all low health, kill emalon first, as this will be the most chaotic stage of the fight, and an overcharge during the 1 minute timer would be very bad. Next kill Archavon, as he will likely be near his hard enrage, but if you have plenty of time kill Koralon. Finally, kill the last one. The theory behind this strategy is to minimize the amount of time that dangerous situations could occur. Emalon's overcharges are more difficult that Archavon's stomps and rocks, so Emalon should be pulled after Archavon. Koralon's enrage is the shortest, so should be pulled last. Pulls would ideally be done by hunter misdirects, to minimize the amount of time that is spent by people running. If I remember correctly, a misdirect has enough range that the tank would not have to move very far from the center, and the hunter could use Cheetah to make it even faster.
评论来自
423556
Has anyone tried different ways of doing this yet? Maybe bringing all three of them to one room? Is it possible to concentrate on Koralon while 2 tanks pull Archavon and Emalon into Koralon's lava? Heh. Would be funny if it required a trick like that to pull off.
评论来自
27308
there are numerous possibillities as to how this should be attempted.
people are suggesting breaking the bosses apart in most cases.
whilst this is at least true of emalon, i reckon this can be done significantly simpler with archavon and koralon tanked together, and emalon and his adds tanked together, in seperate locations.
easiest location to do this will be in one of the three bosses rooms, and to use as much of the width of the room as possible to path away from koralon's fire as possible. additionally, instead of talking about single target dps, for those not nuking emalon/adds, it is not multiple target dps, and for some classes that means a significant dps output boost.
i would personally go with 4 tanks, 3 exchanging archavon/koralon between them, and a fourth taking emalon and his adds. 2 healers on emalon's tank, 1 dedicated healer per tank, and another 1-2 for raid healing. rest dps.
tanks rotate who takes aggro of archavon/koralon, one tank at a time getting dumped off when they are running low on cds.
if the damage is too strenuous, a fourth tank could be added into the rotation, but that limits the dps potential.
fight starts with tank1/2 at koralon, with dps taking him to 25% hp (3~ million hp). before this happens, tank 3 with his dedicated healer, goes and drags archavon into koralon's room, and gets him to tank 1/2 before the archavon's grab, at which point the rotation begins.
dps nukes archavon down to 5%hp (at which point due to aoe effects - koralon should also be 5%, if not, get koralon to 5% also), then turn to emalon, who needs to have been brought to the opposite side of the room by tank 4 and his two dedicated healers.
all dps cds and heroism should be saved for this point, as healing will get much harder, now that koralon has increased stacks and the 2 spare healers who were doing little more than doubling up on heals till now will be busy with their seperate jobs. raid nukes emalon down first, then archavon/koralon.
i can do maths but im too lazy to work out the dps requirements with this sort of setup, but to me it sounds much easier, if someone wants to test it in theory then i would thoroughly appreciate it, as im sure many others may also.
several factors need to be considered: how much aoe dmg will be affecting koralon (as to not kill him through aoe dmg by nuking archavon), this will depend on the raid dps setup and the RL will have to decide how much dps he will take whilst nuking archavon, this will most likely come through practice, if neccessary by pulling koralon and archavon simultaneously, then nuking archavon to 5% and seeing the dent in koralon's hp in the same period of time. (note that dps should be not nuking archavon till he is in position, and that dps done by tanks to koralon whilst archavon is moved to position should be discounted from the overall damage done to koralon.
finally. positionings of the bosses, and the pathing of the koralon tanks will need to be explained.
my suggestion is that whilst emalon is tanked at the top of the stairs, with ranged dps and healers in the middle of the room, the tanked for koralon(/archavon) must tank him along the wall. the idea is to lay strips of fire, and to either circle along two narrow strips against that far wall (behind koralon's resting position), or to create additional strips as required. if fire has not cleared in strip1 (right against wall) when strip 2 is nearing completion, the tanks should double back creating strip 3 (and so on) till strip 1 is completely free, then the tanks can go along space left at the end of strip 2 onwards towards the corner of strip 1's starting position, before repeating the cycle:
strip1/2 cycle (continuous): follow thick red line
strip2 onwards: follow dotted line until strip 1 is completely safe.
melee should strafe to whatever part of the rear of the bosses archavon/koralon is safe (avoiding fire along the way)
ranged dps/healers upon arrival of emalon must be spread to avoid chain lightning insta-gibs, being spread will become trickier with more fire on the ground, recommend two lines that move back and forwards (instead of side to side) upon escaping fire so that general spread is ok for emalon.
melee split to emalon should have a safe passageway through the center of the room (preferably dont stand in it with a minute of archavon/koralon remaining before emalon so that fire doesnt drop there - this "safe" spot can be then filled upon arrival of emalon to maximise spread).
as to what tanks should be used for which bosses, i guess it doesnt matter what classes are tanking koralon, but having a warrior or feral druid for archavon (to charge immediately back into melee range after being thrown) would be useful (warrior preferable here because
glyph of charge
can compensate for the possibility of being out of range before charging can take place due to lag)
additionally any warrior tanking in this encounter could significantly assist the ranged group by having improved spell reflect, and activating this upon direction of the Emalon tank whenever a chain lightning is taking place (this can be directed over ventrilo/teamspeak etc), to minimise raid damage.
raid healing will be intense given koralon's already extensive aoe dmg, as well as archavon's stone pins and emalon's lightning nova/chain lightning.
demonstration of possible layout for encounter:
finally: apologies for lack of numbers on dps requirements, im too tired to do all that in one go, its a wall of text as it is - someone else can take credit for that :)
评论来自
123505
All three bosses no longer leash, and can be taken anywhere in the instance.
I'm thinking 3 tanks total, 1 on Emalon, 1 on Koralon, 1 on Emalon's adds.
Add's tank stands on top of Koralon tank to split punches, Emalon and Koralon tanked next to each other in the center of he instance. DPS them down to about 10-15%.
At that time, adds tank taunts Emalon, and pops a cooldown when he has to split punches. 3rd tank, (preferrably a druid, since they have 30% passive movement in cat and have sprint) goes and grabs Archavon and takes him to the raid. Pop bloodlust and all their cooldowns and burns Archavon down hard. once he dies finish off Emalon/Koralon.
This strat seems the most feasible to me, off the top of my head, for both 25 and 10 man modes.
评论来自
Borzo
Blizzard should add a title for these archievements:
25 man
of the Earth, Wind and Fire
10 man
of the WHAT THE #$%^
评论来自
452539
seriously why the hell is it so important to engage all 3 bosses at one time? im sure if u split the grp in 2, 1 grp to emalon and 1 grp to koralon and kill them at the same time.. be sure to have 1 hunter in each grp and when they are down get aspect of pack on move to archavon pop bl and kill him u shud have like 45-50 sec to kill him
评论来自
452716
The tactic is simply:
Need on 25: 4 tanks, 8-9 healer (3-4 raid), 12-13 dps
Need on 10: 3 tank, 3 healers (1raid), 4 dps
Take down Koralon to 35%, leave 1 tank, 2 healers
Take down Emalon to 5%, leave 1 tank, 2 healers (healer take pvp set to survive on overcharge)
Take down Archavon to 5%, leave 2 tanks, 1 healer
Then all move to Koralon, when he is under 30%, tank from Archavon go to off tank Koralon. When Arch luges for tank, tank from Emalon taunt him.
Kill Koralon
Kill Archavon
Kill Emalon
(Dont forget about another 2 raid healers and kill overcharged add)
Easy as coud be.
评论来自
419768
umm ... just wanted to throw "threat management" into the mix.
Many posts mention ideal or required DPS in the region of ~6K+ while splitting the raid. Can some one verify if both a single and two tanks retain aggro constantly with so much DPS happening? Loosing a raid member doesn't look like an option here.
评论来自
Kathucka
Assume:
You do tricks with the enrage timers (60 second kill window, six minute enrage timer) to give you seven minutes
You have to kill three Tempest Minions.
Tank DPS is ignored
There is no downtime for moving the bosses around, etc.
Fifteen damage-dealers
Nobody dies
Each damage-dealer has to output an average of 5,700 DPS to get this job done within the enrage timer. Without gimmicks. Getting to 7,000 makes success much more conceivable.
This level of output should be easily possible once everyone in the raid is geared up in full Arthas-raid gear. I.e., before the next expansion.
Note: Emalon is solo-tankable in good gear. Archavon can be tanked by two damage-dealers in plate (or bearskin) and is solo-healable.
评论来自
182184
foxer's downranked strategy above just might work. the only thing he left out, is dps can leave their respective targets before the boss dies. If 18 or so ppl break off to go burn arch while the tanks and healers finish off the first two bosses, they will have plenty of time to get the kill off.
评论来自
Bareno
World first 'Earth, Wind & Fire (25 player)' completed by Stars (
Source
)
评论来自
273050
Obviously a reference to the old school band Earth, Wind and Fire.
评论来自
25689
Seems to me like this could be a hidden gold sink meant to remove gold from the game via repair costs. :)
....Or one you do once the expansion comes out & you level past the content.
评论来自
TheMaelstorm
1. Wait for Cataclysm
2. Gear up at 85 and engage
3. ?
4. Profit
评论来自
Xbander
I guess I will be the first to appropriately recognize that this achievement is actually the name of a funky band from the 70s who made a few big hits....
..and nothing to do with Captain Planet, besides, the elements are in the wrong order and missing two of them.
评论来自
515633
stop the crying :D its very hard indeed but it can be done.Accidentally on burning legion EU have achieved both on 10 and 25!go check it if u dont believe me :)
评论来自
149940
It's simple to me I guess... Get boss 1 to 20% then Boss 2 to 20% then Boss 3 to 20% as you get them to 20 percent you kite them to the other rooms or where ever you will kill them all. Then you kill all the bosses.
评论来自
120209
Winstrategies:
Koralol to 10%. Make sure you have your MOST GEARED TANK on him.
Pull Koralol to Archalol's room and Archalol to 10%.
Leave 4 heals and 2 (maybe 3) tanks in Archavon's room with Koralol, making sure tanks keep aggro on Archalol for the tank grabs. Ensure that the Archalol tank taunts him back after landing.
All DPS, one (blocking) tank, two heals to Emalol. Kill. Win.
评论来自
nikbos
Strategy:
-10 hunters with 7k dps each
-Kite
-Kill each one slowly and in sync
-Profit
评论来自
Zueg
I can't wait to solo this at Level 125 in 2014
评论来自
165387
It's also fun to note that this achievement will award the same amount of points as killing 15 turkeys.
This was my favoritest comment ever.
评论来自
303857
wouldnt it be possible to kite them all together with appr. 5 tanks?have them facing back to back and just AOE that &*!@ down? as a feral druid it is completely reasonable to have about 15k aoe dps burst and about 10k sustained aoe dps. now with mages and wls and those lovely lovely balance druids with their starfall it MIGHT be possible to aoe burst them down when you have exceptional healers ( id go with one discipline priest, 2 druids, two paladins to blanket everything and heal the tanks up with beacon) now put two tanks on archavon, 2 on koralon for meteor and 1 on emalon. adds would be picked up with aoe tanking abilities ( again, paladins would obviously shine). averaging aoe dps to about 4-5k per boss times 15 dds would give us 75k dps per boss + tank dmg
this would result in a fight of about 4 minutes give or take.
possible pitfalls: archavon dust cloud, emalon aoe and koralon fire would make positioning both extremely difficult and crucial to the success. does anyone think this can be done this way?
评论来自
Joona
Reference to a popular funk band in the '70s.
评论来自
Ooko
Fire, water, air and dirt...
评论来自
605049
And to make things worse ...
3.3.5 :
Earth, Wind, Fire & Ice]
Defeat Archavon the Stone Watcher, Emalon the Storm Watcher, Koralon the Flame Watcher and Toravon the Ice Watcher within 60 seconds of each other in 25-player mode.
Where´s my rope ?
评论来自
155374
My guild did this achievement last night:
Key: KT (Koralon Tank), ATs (Archavon Tanks), ET (Emalon Tank)
1) KT+ET plus all dps pulled Koralon
2) Koralon 50%, ATs + 1 Healer began pulling Archavon down to the connecting hallway, next to the circle room that connects Koralon to Emalon.
3) Koralon 15%, DPS moves to Archavon. KT+ET + 1-2 healers began slowly pulling Koralon down the hallway.
4) Archavon 15%, DPS moves to Emalon, ET breaks off and heads to Emalon, KT moves Koralon on top of Archavon to spread out Meteor Fists, you need 2-3 healers on this.
5) Kill Emalon as normal (kill the adds), add a second tank to get the adds if you're nervous, pop Heroism at Emalon 50%.
5) Emalon 0%, run back and kill the other two. We were close on Koralon's enrage timer.
Lesson learned: you can single tank Koralon, or single heal Koralon, but not both. :)
评论来自
232895
My guild did this achievement last night:
Key: KT (Koralon Tank), ATs (Archavon Tanks), ET (Emalon Tank)
1) KT+ET plus all dps pulled Koralon
2) Koralon 50%, ATs + 1 Healer began pulling Archavon down to the connecting hallway, next to the circle room that connects Koralon to Emalon.
3) Koralon 15%, DPS moves to Archavon. KT+ET + 1-2 healers began slowly pulling Koralon down the hallway.
4) Archavon 15%, DPS moves to Emalon, ET breaks off and heads to Emalon, KT moves Koralon on top of Archavon to spread out Meteor Fists, you need 2-3 healers on this.
5) Kill Emalon as normal (kill the adds), add a second tank to get the adds if you're nervous, pop Heroism at Emalon 50%.
5) Emalon 0%, run back and kill the other two. We were close on Koralon's enrage timer.
Lesson learned: you can single tank Koralon, or single heal Koralon, but not both. :)
I'm calling BS.
For one, every time I did Archavon, he resets when he hits the stairs (this was prior to this achievement coming out).
For two, you provided no link to indicate that you or your guild actually did this, and no screenshots. If I see a link appear later, then I will gladly remove this comment but right now I stand by believing that your story is BS.
Now, here is my theory for 25-man:
Archavon can be single tanked now (patch 3.3.3), so a single group of 1 tank, 1 healer, 3 dps could take him down.
Emalon -probably- can be single tanked as well, even with the adds. But you'd need at least 2 heals on the tank to be safe, and you'd need probably 7 DPS because of the adds, so go with 2 groups, all ranged plus tank and 2 heals.
Koralon will of course need 2 tanks as well, and since you have 1 group doing Archavon, you might as well pull Koralon to him.
So you have 3 tanks, 2 heals, and 10 dps on Archavon and Koralon.
The process is pretty simple, pull Koralon first, since you are moving him to Archavon, by the time you get him to Archavon, Koralon should be down to about the same amount of health as Archavon. So when you get Koralon to Archavon, pull both Archavon and Emalon, but leave them in their respective areas.
Then just coordinate the percentages that each boss is at. The key would be to get Koralon and Archavon to stay around the same percentages, so if you have a lot of AoE's then have everyone switch to single target DPS on whichever boss is higher.
Now for the reasoning: Archavon (to my knowledge) still resets when he reaches the stairs, so you can't pull him out of his room. Emalon has the adds and the lightning nova, which is a PITA by itself, but combined with the abilities of either of the other 2 bosses, is probably too much. SO, that leaves Koralon being kited to Archavon. As for why I chose the group numbers, it's pretty simple really. The order of release determines how much DPS needs to be on each boss in order to effectively down them at the same time. Archavon came first, so he will go down the easiest at current gear levels. Then Emalon, then Koralon. Therefore you have 1 group on Archavon, 2 on Emalon, 3 on Koralon.
Since Archavon has a hard enrage timer, and Koralon has a soft enrage timer, it makes sense to do it this way.
NOW: for 10 man... It's going to be like OS10 3 drake was before 3.1 came out. You'll need 2 tanks, 2 heals, 4 DPS all in the best gear available. Pull Emalon, and kite him over to Koralon, have DPS focus on adds when he overcharges one, but not the boss. Pull Koralon and kite both bosses over to Archavon. The Koralon Main tank should also tank the Emalon adds, and the Emalon Main tank should also tank Archavon. The first priority for DPS is to get Koralon down to around 60%, then Emalon down to 80%, then start doing AoE's and DoT's like crazy on both bosses. Tanks would switch as needed to prevent Koralon's debuff from becoming too much to heal through. Yes, this means you're going to have to have 2 hunters, or 2 rogues, or 1 of each.
Reasons: Hunters have Misdirect, Rogues have Tricks of the Trade. Tanks taunts have a cooldown, so you can't have the Emalon tank pull Koralon and the Emalon adds, just as you can't have the Koralon tank pull Emalon and Archavon. So you have a rogue or hunter on Archavon Tricks or Misdirect him, to the Koralon tank, and you have another rogue or hunter do the same for -KORALON- not the adds, to the Emalon tank. The reason you do it to Koralon instead of the adds is because misdirect & tricks works on single targets. "But hunters can use MS and rogues can use FoK, right?" .. WRONG! These abilities do not effectively AND RELIABLY redistribute the threat on multiple adds.
Good luck to all who attempt this, especially on 10-man.
评论来自
dracula
The question is.... what exactly does this mean: "
within 60 seconds of each other"
.
Do they
all
need to die within 60 seconds? Or do you have 60 seconds to kill the second one, and
another
60 seconds to kill the last one.
Our
logs
actually seem to confirm the latter. There was 62 seconds between the first and last kill, but there's max. 33 seconds between subsequent kills, and we did get the achievement. It was a nice surprise, but I find it weird this hasn't been mentioned before.
Archavon the Stone Watcher dies
Koralon the Flame Watcher dies
Emalon the Storm Watcher dies
评论来自
313996
I know its been said, but I still feel it needs to be said again:
This should be a Feat of Strength
.
My guild has been trying this every week on 25man for the last month or so, and so far, no such luck. We are a strong group (25 man Kingslayers), and we get close, but as of yet, have not been able to get this done.
To put it in to perspective, it has not been done on our server yet (Borean Tundra). This goes to show how no one wants to do it due to the fact that its a ton of work for very little reward. 10 measly little achievement points? Now, give it a FoS, a title, or even some nice loot drop (a la OS3D drake mount drop) and, yeah, it would be done with a lot more motivation.
Just my 2 cents.
评论来自
GibbleFenwick
I know its been said, but I still feel it needs to be said again: This should be a Feat of Strength.
My guild has been trying this every week on 25man for the last month or so, and so far, no such luck. We are a strong group (25 man Kingslayers), and we get close, but as of yet, have not been able to get this done.
Should HC Lich King be a Feat of Strength as well? That's considerably more difficult!
Just to clarify; Feats of Strength are for
limited duration
or
once off
achievements.
Examples:
Log in during X anniversary.
Realm first to do X.
Defeated the classic Level 60 version of Onyxia.
Assist in Operation Gomeregan.
Feats of Strength are achievements that are or will be
impossible
for anyone else to obtain.
So don't QQ just because your guild finds it difficult. Try harder!
Captcha:ceasefire santrier - Stop shooting without trying?
评论来自
691268
By Bareno on 09/21/2009 (Patch 3.2.0)
World first 'Earth, Wind & Fire (25 player)' completed by Stars (Source)
==============
No strategy is mentioned, but if you look at the pic, you can clearly see that only 1 of the watchers are in the shot. So this could be led to believe that they used a "run" strategy to get to each boss..Also something else I noticed was that they killed the adds right on top of Emalon (you can see the rings the corpses leave).
评论来自
691268
By dracula on 09/15/2010 (Patch 3.3.5)
The question is.... what exactly does this mean: "within 60 seconds of each other".
Do they all need to die within 60 seconds? Or do you have 60 seconds to kill the second one, and another 60 seconds to kill the last one.
Our logs actually seem to confirm the latter. There was 62 seconds between the first and last kill, but there's max. 33 seconds between subsequent kills, and we did get the achievement. It was a nice surprise, but I find it weird this hasn't been mentioned before.
Archavon the Stone Watcher dies
Koralon the Flame Watcher dies
Emalon the Storm Watcher dies
====================================
Can we get confirmation on this? I think this may be true, because read the achieve- "within 60 seconds of
each
other".
评论来自
617380
I still need this achivement and was thinking just split the raid into 3 grupes
Archavon here you need 33300 raid dps
2 tanks in dps gear thise must do 3k dps eatch
3 dps that can do 9k dps
1 healer
Emelon here you need 54333 dps
1 tank
2 healers
7 dps thise need to do 7800 dps eatch
Koralon here you need 44000 dps
2 tanks 2k dps eatch
2 healers
5 dps 8000 dps eatch
guess that would work?
maybe even just 1 healer at emelon so you can easy op archavon abit with another dps
评论来自
Xizervexius
Was this achievement removed? I've been scrolling up and down my achievement list, Lich King dungeons and raids and the Wintergrasp PVP section, and can't seem to see it anymore.
Perhaps I've been blinded by all the archeology and fishing I've been doing lately....
评论来自
175471
Now it all makes sense. This is one of the achievements that will likely be manageable for the general population only when decently geared at 85. Nice forethought Blizz.
评论来自
65566
Just did this Achievement last midday.
Got in notime 25m in a raid.
Clear all trash.
Pull fire. Get to 50%
Pull emalon get to 50%. Adds must die always
Pull Archavond get to 50%
All stack. Get all to 20%. Heroism Nuke all down.
First try and were done in notime.
评论来自
827845
If you read the achievement carefully you will realize it does not require you to kill all 4 bosses inside VoA. "Toravon the Ice Watcher" (He is the boss with a green marker on the map.) does not need to be killed at all in order to get this achievement.
The easiest way to do this at the current level and gear is to have 3 tanks 3 healers with as many dps as you can possibly get.
Have each tank and healer go to a different boss and have them all pull them at the same time to a preset location (dps should just wait at this location and not do anything until the bosses are together). Once all bosses are together dps each boss until they are about 15-20% then once they are all low on health pop hero/timewarp/bloodlust and blow all cooldowns and just kill them all as fast as possible.
It is a pretty easy achievement in the current gear, but the bosses do have enough health that you can still fail the achievement if you do not dps them down to low health before killing all 3 at the same time.
Good Luck :)
评论来自
maxpaynezzz
Just done it with 14ppl - 2 tanks, 4 healers, 8 dps. People ofc didn't listen how to do it, so generally we pulled all at once to koralon's room and just aoe'd, even ignoring emalon's adds. Took less than 2 minutes.
评论来自
ralantos
Did this today (MoP). 3 DPS, a healer and a tank. The damage was nominal and was easy enough to just pull all mobs to one place and AoE them! Ignore all tactics on bosses as they just don't do any damage anymore.
评论来自
duranox
impossible to solo, Archavon will grab you and everything will reset.
评论来自
BigH
Soloed tonight on a 547 Blood DK (DPS gear). Other than one pure luck moment (when he impaled me) it was really easy. Incoming damage was minimal - I dropped to 50% while being impaled, but other than that was above 85% the whole fight.
Total fight length: 6m18s from first pull.
140k DPS (time running between bosses lowered it)
3.6 mil Damage Taken.
9.6k HPS
275 Strength food.
No Leatherworker Drums (Lust/Hero) or outside buffs.
I pulled
风暴看守者埃玛尔隆
first (since I was worried about Koralon's soft enrage) and took him down to 50%.
Ran over and pulled
火焰看守者科拉隆
and took him down to 50%, Emalon was down to ~40% from the AoE.
Ran them both to right outside of
岩石看守者阿尔卡冯
's room and brought both of them to ~30%.
Popped
亡者大军
and
亡者复生
.
Pulled
岩石看守者阿尔卡冯
and burned him.
51 seconds after pulling Archavon he cast
穿刺
, and this is where I was lucky, my ghoul was still out so the other bosses didn't reset, and I was extremely lucky because Impale ended half a second before my ghoul despawned. This mistake can be prevented if you pop Army when you pull Archavon then pop your ghoul right before Army fades (40s), that will give you about 1m40s in which to kill Archavon.
After
岩石看守者阿尔卡冯
was down, it was easy just burning the others down, they were both at around 20% by then.
I don't know if
穿刺
is randomly cast, or if it's on a timer; but if it's on a timer, and the 50s cast from my run is accurate, then that's only about 220k DPS (45s) to kill Archavon before he casts it and resets the other bosses if you don't have a pet.
评论来自
TheMo1
Very easy for an ilvl 565 Enhancement Shaman to solo on 25 player mode.
I cleared trash, then pulled Emalon, then ran over to Koralon and pulled him, moving them both towards Archavon without pulling him. DPS'd both bosses without using any long dps cooldowns, only going through defensive cooldowns like sham rage, AG and feral spirit. Alternated DPS so I could kill them at roughly the same time, then pulled Archavon and blew all cooldowns on him, didn't come close to impaling.
When killing Emalon and Koralon, be mindful of your health total, they can kill you if you're not paying attention.
评论来自
Zensunim
Wasn't able to solo it due the game glitching out. Every time Archavon picked me up, the other two would despawn and reset. Brought in a 2nd player and it worked out just fine.
评论来自
BscorpobBx5
Solo this achievement on 25 man as a hunter:
http://www.youtube.com/watch?v=9NXrBivzmdU
评论来自
dillybar
573 Hunter (BM) Here.
Attack Archavon first, use Beastial Wrath, Kill Command, Glaive Toss, Arcane, and Cobra Shot to bring him down to about 15%, while backpeddling (yah, never backpeddle right? don't worry, in this case it won't get you killed, you want to move slow enough to get his DPS down before you get to Koralon). If you don't have Archavon down to 15% when you get to Koralon's chamber, don't go in till he is at 15%.
Once inside, repeat the same pattern on Koralon. Reason you are using those commands is that you want to avoid your long CD commands, and save them for when you are engaged with all three of the bosses at once. I actually stayed in with Koralon and dps'ed him down in his chamber to 15% versus trying to backpeddle, because of that "grab" command, I didn't want to get tossed into Emalon's chamber and start that encounter before I had both Koralon and Archavon at 15%.
Once they were both at 15% I disengaged, deterred, and ran like hell towards Emalon's chamber. I know some of the guides advice attacking Emalon and Koralon and bringing them to Archavon's chamber, but the biggest damage I took from any of these bosses was actually from the Tempest Minion's that protect Emalon. So the idea of kiting him down out of his chamber for several minutes, taking 5k to 25K melee hits from several of the Minion's the entire time, well, that seemed rather silly, so I saved him till last.
I started the encounter with Emalon with every intention of dps'ing him down to 15% without using Stampede and other big DPS commands, so I would without a doubt have them all dead in under 60 seconds from 1st death to 3rd death, but I started taking heavy damage almost immediately from the Minions, so I burned Emalon down quickly to get rid of that problem, starting off with 3 or 4 multishots when I hit Beastial Wrath, to max dps on all the bosses at once time before downing Emalon.
From full health on Emalon to all 3 bosses dead only took about 30 seconds, and boom got the achievement.
评论来自
271632
At level 100 it's pretty much a snore-fest on 25 man. Pull Wind, beat on for a second. Pull Fire, beat on for a sec. Take over to the area for Earth, kill Wind and Fire and then pwn Earth hard.
Maybe for fun go pull Ice before you get to Earth's area just to round out all the elements. ;)
评论来自
Dust
In case anyone is like me and thinks it would be cool to go ahead and pull all four bosses and down them together just for kicks...
DON'T
. Toravon is a nuisance who will slow you down.
Pull Archavon.
Pull Emalon.
Pull Koralon.
Nuke them all down.
评论来自
Ashirin
I just soloed this 25m with a shadowpriest level 100.
A little advice, the boss with the 4 adds can reset once you kill all of the adds and you get a stun or knockback from another boss. So just keep the adds alive.
Otherwise I did what everone else did:
Ran straight to the back, pulled the boss, then went back and pulled the one on the left hand side of the entrance, then over to the one on the right hand side with the 4 adds.
Every other add you encounter can be killed while walking.
评论来自
Boxofbeer
Earth, Wind & Fire
https://youtu.be/CvOdkqzhMSg
评论来自
samuraiveru
I had some trouble trying to solo this achievement at 110. Tried the strategies that other players described, pulling the boss from the back and trying to get him to the front/entrance. When I got to one of the bosses in the front, the one from the back will stun me and reset, so I didn't have time to grab all 3.
Almost giving up, I decided to just kill them in their spots, not all together, and run from one to the other.
As a balance druid, my dot (moonfire) will kill the boss, so I put a dot in the 1st one, run to the 2nd, same thing, and run to the end. I made it in 60 seconds for all 3 kills. Not sure if other classes without dots or extra running alternatives (i went cat) can make it but this worked just fine for me.
评论来自
Kremin
I just did this at 110 quite easily, but with a bit of a twist. As previously reported, pulling Archavon first and leading him down the hallway ends in a reset in Legion. So I pulled Emalon and Koralon together at the beginning, got them into the central area and then burned them down. Then I just had to run down the long hallway and nuke down Archavon in under 60 seconds - I think it probably took about 30. I Sprinted for a bit of that but if you have rocket boots or any speed enhance it could make it easier... Easy achievement now!
评论来自
Daniera
Pretty easy but, as Kremin said, if you pull Archavon first he WILL reset after he does his grab thing. And you cannot get to Koralon and Emalon before he does it, even with speed boosts. So pull the other two back to him. The damage at 110 is negligible, your biggest issue will be seeing where you're going.
评论来自
Waffleman027
NOTE: THIS IS POSSIBLE TO SOLO
Given the large amount of comments that are leftover from WotLK, which suggest strategies based on a full raid, I figured I would explain how this is possible to solo for anyone looking to complete this achievement.
To get this, you have to kill Emalon and Koralon (the two bosses at the entrance to the raid) within 60 seconds of the final boss, Archavon.
Now, unless you are an extremely fast druid, you wouldn't be able to kill each of these bosses in their respective areas.
Kite Emalon and Koralon from each of their chambers. I suggest using a taunt, or if need be one can run through them, as any attack at max level will 1 shot the bosses. Kite Emalon and Koralon up to the hallway before Archavon, but
DO NOT BRING EMALON AND KORALON INTO ARCHAVON'S CHAMBER
. This will cause both Emalon and Koralon to reset to their usual areas. Kill Emalon and Koralon in the hallway before Archavon, then move into Archavons chamber and collect the achievement with plenty of spare time.
TL;DR:
Kite Emalon and Koralon to the hallway before Archavon, kill them both, then kill Archavon.
评论来自
Smokingwolf
8.3 > Just go run to them, pull them together and kill em all at the same time, no need to kill Toravon for this
链接
地、风和火(25人)
在60秒内连续消灭岩石看守者阿尔卡冯、风暴看守者埃玛尔隆和火焰看守者科拉隆(25人)。
指南
Winter(grasp) is Coming!
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